Eternal Flames Playlist

Thursday, 18 December 2014

Couple Dagger Sailor Promo

Couple Dagger Sailor 


[AUTO](RC):[Counter Blast (1)] When this unit attacks a vanguard, if it is the first battle of that turn, you may pay the cost. If you do, this unit gets [Power]+2000 until end of that battle, and at the end of that battle, choose another of your rear-guards in the same column as this unit, and exchange positions with this unit. (The state of the card does not change.)





Look like Basil is dismiss now because this unit is a 11k beater as well as a normal 9k based power unit. The only thing that Basil is better is the free cost, but 10k beaters aren't strong enough anymore unless your opponent are running 10k based power units. More rush as well as more guarding for your opponent since now this is enough to hit 11k vanguard. I love this card artwork well... I do prefer it than 'Diamantes' who have a pink background which is quite distracting for an Aqua Force clan. But then again it is very noticeable when you want to search for the cards.

Suppa Suppaa Promo

Suppa Suppaa


[CONT](RC):During your turn, this unit gets [Power]+1000 for each other unit named "Suppa Suppaa" on your (RC).









Love the name 'Suppa Suppaa' something so simple but can sound so awesome. Another cutey and also similar skill to 'Watermelon' but this card is a promo instead. The skill reminds me of 'Snogal' the good old card so now this card could be a 9k booster max, unless you have one on your front row making it a 10k booster as well as 10k beater. I assume that this unit works very weel with 'Ayasha' again giving a power full column and your opponent will want to protect against it.


G-BT02 Barrage Warrior, Watermelon

Barrage Warrior, Watermelon


[CONT](RC):During your turn, if you have another unit named "Barrage Warrior, Watermelon" on your (RC), this unit gets [Power]+2000.








This card is a cutey aww... Anyway not Generation Break restricted so it work for a lot of decks and a constant 11k beater once you have two on the field. Now I don't have to stick with 9k units who needs boosting just to hit the vanguard if I don't use 'Musketeers'. 11k beater is enough to take down vanguard unless they are running cross ride which I doubt. As well this card works with 'Ayesha' really well so more power up for your units.


Wednesday, 17 December 2014

Steam Fighter, Mesuhede Promo

Steam Fighter, Mesuhede


[AUTO](RC)[Once per turn] Generation Break 1 (This ability is active if you have one or more face up G Units on your (VC) and/or G Zone):[Soul Blast (1)] When your opponent's rear-guard is put on the bottom of his or her deck due to an effect from one of your cards, you may pay the cost. If you do, choose a card from your damage zone, and turn it face up. (Even if you do not pay the cost, this ability cannot be used for the rest of that turn.)





This is making it really specific with the word ONCE PER TURN. Well before it does say once per turn but in a different wording, but I guess some people don't understand that text so this is why Bushiroad have decided to use the word Once Per Turn. Feel like this is turning back to Yu-Gi-Oh. 


Anyway we finally got an unflipper but unfortunately it is a promo card as well as only being once per turn. Although at this stage Gear Chronicle hasn't been able to do crazy returning like the new Kagero units so I guess this card ability is decent enough. The problem will be your soul, since we haven't got any units that can do soul charge for Gear Crhonicles. 

Tuesday, 16 December 2014

G-BT02 Whirlwind Brave Shooter

Whirlwind Brave Shooter


[AUTO](RC) Generation Break 1 (This ability is active if you have one or more face up G Units on your (VC) and/or G Zone):[Soul Blast (1)] When this unit attacks, if it is the third battle of that turn or more, you may pay the cost. If you do, until end of that battle, this unit gets [Power]+5000, and "[AUTO](RC):When this unit's attack hits a vanguard, choose a card from your damage zone, and turn it face up.".





Well at least is better than those new Generation Break 10k beaters and it has another additional ability. I will have to test this out to see if it is useful because Stride are quite a late game mechanics, so by the time you Stride, your opponent could be at 3-4 damage and they will need to protect themselves. As well about the soul blast which can't be consistent unless it is combined with Legion or find other units that can fill the soul. It would actually better if the skill would be if this unit attacks a vanguard without the need of hitting to unflip because it is Aqua Force and your opponent will be taking a lot of damage from the multi attacks. 


Monday, 15 December 2014

Magical Gambler Promo

Magical Gambler 


[AUTO](RC) Generation Break 1 (This ability is active if you have one or more face up G Units on your (VC) and/or G Zone):[Counter Blast (1)] When this unit [Stand] due to an effect from one of your cards, you may pay the cost. If you do, put the top card of your deck into the drop zone, and increase this unit's [Power] by the original [Power] of the card put into the drop zone with this effect until end of turn.





Well.. judging by the name it definitely should be Pale Moon, but I don't know about you. The art, the name... I don't know how this card ended up in the Nova Grappler clan but anyway lets talk about this card skill. This card skill is pretty much unlimited so you can use it as many times as you want as long as you can pay the cost and it should be very easy to stand this unit with the latest support provided. Could Sanzada be replaced? We will have to find out.


Sunday, 14 December 2014

G-TD03 Maiden cards

Flower Maiden of Ranunculus, Ayesha


[AUTO](VC) Generation Break 2 (This ability is active if you have two or more face up G Units on your (VC) and/or G Zone):All of your units get "[CONT](VC/RC): During your turn, if you have another unit with the same name as this unit on your (VC) or (RC), this unit gets [Power]+5000.".

[AUTO](VC):
[Counter Blast (1)] During your turn, when your G Unit Stride, you may pay the cost. If you do, choose up one of your rear-guards, search your deck for up to one card with the same name as that card, call it to (RC), shuffle your deck, and the unit called by this effect gets [Power]+2000 until end of turn.

Maiden of Daybreak


[AUTO](RC) Generation Break 1 (This ability is active if you have one or more face up G Units on your (VC) and/or G Zone):[Put this card on the top of your deck] When this unit is placed on (RC), you may pay the cost. If you do, choose one of your units. If you do, choose up to two units with the same name as that unit, they get [Power]+5000 until end of turn, and shuffle your deck.




This kind of style reminds me of 'Arboros' ride chain where they gain power using the same name. This will be a better improvement than the ride chain since major powers are involved. As well this is good for deck thinning to pull double triggers much more easily. I actually can't wait what will the other cards will be like and can Neo Nectar rise again with this can of support. They have rise once with Legion hopefully then can rise again with Stride.