It's been a while since I have used a normal deck, not Legion or Limit Break. Everyone knows 'Link Joker' focus on lock but what is more is that 'Deletors' decided to use Megacolony stunning the vanguard skill and evolve it into a 'Delete'. 'Delete' is when the vanguard is completely deleted which means, no ability, no attack power, but it will still keep the twin drive and it get boosted and attack. The only problem I find with 'Deletors' is what with these heavy counterblasts, but I think I understand, if it is only a few counterblasts then they will be OP, so they need heavy counterblasts to reduce that from happening.
'Woksis' the main unit of the deck and a deadly unit to be exact. Without a perfect guard or quintet wall to stop this unit, you will need to use a lot of shield just to protect your vanguard from being hit. I still think this card is very OP out of all the cards I have seen so far even though it has an heavy cost, but knowing 'Deletors' they have unflippers making it not a very heavy cost to pay.
By paying three especial counterblasts and moving one unit from the rear guard to soul, you can delete all of your opponent vanguard which includes both legion unit on the vanguard. Then this unit gains 10k power which is a 21k power, now I think this card is quite harsh since it gains 10k power when your opponent vanguard is at 0 power, and if they are at five damage then it be really hard to protect themselves unless they have a good amount of sentinels in their hands.
The other ability, and it is the only way to avoid delete vanguards, is to ride on top of it, but if it is a break ride then break ride skill will not activate. The second ability is to make your opponent to discard a unit from their hand when they want to ride at the beginning of ride phase. Now that is quite a disadvantages to deck who used up hand very quickly such as Legion decks, unless you manage to Legion without the need of guarding, then you will be fine. Otherwise, you will be loosing the amount of cards for your opponent finisher move.
Have you ever used 10k beaters for grade 3? Mine has always been 12k when it comes to grade 3s, so I haven't used 10k beaters for a long time. 'Deletors' have made 10k beaters very useful because of the ability 'deleting' the vanguard, forcing your opponent to guard with a 15k shield or a 10k shield if they manage to damage check triggers. Of course if they do not guard they do pay the price.
When this unit hits a vanguard, and your opponent vanguard is deleted, you can lock one front row rear guard. This will massively reduce the attack on your opponent field. Since their vanguard will have 0 power which will not be a threat to you and you do not need to use a lot of shield, mostly your can stop with 5k shield. Locking the front row rear guards will limit your opponent movement which will annoy them unless they can ride for the vanguard.
Well it seems 'Deletors' have a 'Photon' unit but this requires delete of vanguard for this ability to work. So I usually call it when I have a deleted vanguard, there is no point calling this unit if you do not have a deleted vanguard on your opponent field.
When this unit is called to the rear guard circle you can lock one of your opponent front row rear guard unit. Combining this will 'Iggy' you will have two front row lock and one deleted vanguard on your opponent field. Now this will eventually happen since your opponent cannot have all the shields to protect all three columns from hitting. Don't forget you have boosting unit making it stronger and your opponent will need a lot of shields, unless they have two sentinels in their hand to protect themselves, but if they used sentinels during the early game it will cost them.
Well it seems you can get this card by buying the TD deck and it is one very useful first vanguard you can get in a TD deck. This card is, Link Joker very first unflippers but of course this card only works when you have a deleted vanguard so basically this unit is specialized for 'Deletors' and not a normal Link Joker deck.
Is it me or this card reminds of Klodoa from Fairy Tail, but I have a feeling it could be related. Well judging by the image it look like a staff but I could be wrong since I haven't watch the movie to see it real form, hope it shows the first vanguard real forms though.
When you have a deleted vanguard on your opponent field, you can move this to the soul and unflip a card from the damage zone and draw one card. Not only this card just unflip damage but you can also draw one card increasing your hand. Well not like 'Deletors' need draw power anyway since it is basically kill everything weakening them, so it does not have any effect against you.
When Vanguard units have the power of 0, we put our beaters into play because they are so useful for these situations. 'Deletors' have a 10k beater and a 12k beater, well of course since it is a sub clan. Even with a 10k beater against a 0 vanguard, your opponent will have to guard with a 15k shield just to protect themselves from getting hit. Well maybe they let it hit if they do not have five damage. Remember 'Woksis' is not a limit break unit, so you can use that card during the early games.
x2 Acquirer Deletor, Igor (First Vanguard)
x4 Marching Deletor, Maize (Critical)
x4 Override Deletor, Org (Critical)
x4 Polipodia Deletor, Oloron (Stand)
x4 Taunting Deletor, Goot (Heal)
Grade 1 x13
x4 Reforging Deletor, Webill (PG)
x4 Idolizing Deletor, Guwimu
x3 Breaking Deletor, Gatario (10k beater)
x2 Routing Deletor, Ganowek
Grade 2 x11
x4 Pursuing Deletor, Egott (12k beater)
x4 Juxtapose Deletor, Gwill
x3 Greedy Deletor, Jewiru
Grade 3 x8
x4 Daunting Deletor Woksis
x4 Penetrate Deletor, Iggy