Saturday, 30 April 2016

Back to Blogging (if preparation are done)

Sup guys! I died a little but I think I am back.

Felt weird have to go back to blogging because Facebook is a pain searching for own decks. Only be going back to blog if preparation are made. Even if I go back to blogging time schedule is too tight for me and I can only post about 4-6 decks per week unlike 2-3 decks per day. So I really need active authors who could be able to post 4-6 decks a week to, I think I need about 2 who are able to do 4-6 decks a week then if this add up we would be able to get 12-24 decks per week. I doubt we could get 24 decks a week since there are not a lot of deck building needed to get 24. but 12 decks a week is quite reasonable. 

However I'll be introducing Budget Deck Builds since I started them on the Facebook Page. More decks to post but we will have some much fun with those kind of decks, really takes out the thinking gear for what kind of cards we need instead of expensive cards. But obviously for G decks we will still need to use the main grade 3 unit but the rest of the deck will be different. However sub clan decks unless requested personally we will just go with a cheap build. 

Once CFO is released, we gonna use CFO instead of CFA. We could create a steam group there but not at the moment since the game is not release and it is still in a beta testing phase.

Don't get your hope just yet since I haven't been blogging for quite a while now and if we don't get 2 more active authors the plan will not work since I don't have time to post every single decks. Also I would prefer different timezone since card of the days are released in the middle of the night for me so I have to post them when I wake up. But if you are active then it doesn't matter about it then since activeness is what I mainly need for the blog and the workload.

Thursday, 5 November 2015

G-BT05 Wildrun Dragoon

Wildrun Dragoon


[AUTO]:Forerunner
[ACT](RC) Generation Break 1:[Put this unit into your soul] Your opponent chooses a card from his or her drop zone, binds it face up, and you choose up to one of your other units, and until end of turn, it gets "[CONT](VC/RC) Thunderstrike 2 (This ability is active when your opponent's bind zone has two or more cards):During your turn, this unit gets [Power]+5000.".





Not a bad FV, well at least it is better than what OTT got. It feels like Bushiroad is favoring clans more instead of balancing out what clans need to have equally strength in the stride era. Although you only give one of your unit 5k power but at least you get to bind one more card. I don't know I feel like keeping the grade 3 searcher so I can use it for striding and hopefully Narukami will get another grade 3 that we could use to improve the Narukami deck since it does have a lack of support from G-BT02 but it was actually playable when you add some old cards to the deck. I am still wondering about back up grade 3s since there aren't many choices to choose from. Well I'm actually more looking forward to play Eradicators rather than Vanquisher since Eradicators needs improvement so they could be playable.

G-BT05 Conquering Supreme Dragon, Dragonic Vanquisher "VOLTAGE"

Conquering Supreme Dragon, Dragonic Vanquisher "VOLTAGE"


[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.

[ACT](VC)
[1/Turn]:[Choose a face down card named "Conquering Supreme Dragon, Dragonic Vanquisher "VOLTAGE"" from your G zone, and turn it face up] Until end of turn, this unit gets "[AUTO](VC):When this unit's attack hits a vanguard, your opponent chooses one of his or her rear-guards, retires it, you choose up to two cards from your opponent's drop zone, and bind them face up."and "[CONT](VC) Generation Break 3:During your turn, all of the units in your front row get [Power]+3000 for each card in your opponent's bind zone.".



I kinda want to run 4 Voltage but reading the Generation Break 3 I could only run 2 the maximum since Conquest is still good and powerful to use more than this card. This card is more of an set up rather than going with four copies. The Generation Break 3 can be deadly when you actually set it up correctly and not rushing in. I think I am running 2 copies in the deck, I don't see the point of running 4 when you have Conquest Dragon that retires and gains 10k power. That card is usually the main finisher for the Narukami deck instead of this unit. But if they manage to survive then you could use this card and if you got enough binding done then this card will be deadly. Still I kinda wish Susanoo grade 4 also got a better Generation Break skill, 2k power to all units don't do much unless you are using power units and Oracle Think Tank aren't made for power. They just made for gaining a huge hand size.

Wednesday, 4 November 2015

G-BT05 Dragon Dancer, Bernadette

Dragon Dancer, Bernadette


[AUTO](RC) Thunderstrike 2 (This ability is active when your opponent's bind zone has two or more cards):[Soul Blast (1)] When this unit boosts, you may pay the cost. If you do, until end of that battle, the boosted unit gets [Power]+3000, and "[AUTO](VC/RC):[Counter Blast (1)] When this unit's attack hits a vanguard, you may pay the cost. If you do, your opponent chooses one of his or her rear-guards, retires it, and binds that card face up.".



The new keyword for Narukami is Thunderstrike basically need opponent to have bind cards for the cards to work. Well since this card is Thunderstrike 2 I doubt you could really bind 2 cards during your early turn. You will still need to use the help of Vanquisher and other units that have Generation Break ability just to trigger Thunderstrike easily. One of the main problem I would guess is the soul, I love to use the soul and I don't think I will have any room to add any more soul blasting units. I know this is a good card since it can acts as a 9k booster as well as putting pressure against the opponents  

G-BT05 Magical Calico

Magical Calico


[AUTO]:Forerunner
[ACT](RC) Generation Break 1 Oracle (This ability is active when you have five or more cards in your hand):[Put this unit into your soul & Choose a card from your hand, and discard it] Search your deck for up to three cards, and reveal them. Your opponent chooses two cards from among them, you put the chosen cards into your drop zone, put the rest into your hand, and shuffle your deck.




The first thing I thought about this card is that it is a new Pale Moon first vanguard because of the name and the artwork. But no it is a Oracle Think Tank first vanguard with an ability erm... I think it is kinda bad.. well.. really bad. The only way I am thinking to use this card is using it in a Legion deck since those discarding really help to build up the drop zone and then Legion. Otherwise I could use the grade 3 searcher or Hahiki which isn't Oracle restricted but Generation Break restricted. I can deal with that since it could mean I could get a bigger hand size instead of losing my hand which i do not know why would you want to lose your hand anyway. 

G-BT05 Flip Croony

Flip Croony


[AUTO](VC/RC) Generation Break 1 Oracle (This ability is active when you have five or more cards in your hand):When this unit's attack hits a vanguard, look at two cards from the top of your deck, search for one card from among them, put it into your hand, and put the rest on the bottom of the deck in any order.





Another card with Oracle but this time no counterblasts which is good. If there were any counterblasts or soul blasts used I would not use this card but with a free use just Oracle restricted I might have a rethink about it. It will be hard to find a back up grade 3 for a regular Oracle Think Tank deck and I think I am stuck with this Generation Break option if I am going to update a Susanoo deck. It is good since you have the option to use this card on the vanguard or the rear guard which puts pressure for your opponent. Plus no counterblasts actually help since the new Oracle Think Tank deck might use a lot of counterblasts so this card will be quite useful when you want to try and increase your hand size.

G-BT05 Imperial Shrine Guard, Akagi

Imperial Shrine Guard, Akagi


[AUTO] Generation Break 1:[Counter Blast (1) & Soul Blast (1)] When this unit is placed on (RC), if you have a grade 3 or greater vanguard with "Susanoo" in its card name, you may pay the cost. If you do, look at two cards from the top of your deck, search for up to one card from among them, put it into your hand, put the rest on the bottom of your deck in any order, and this unit gets [Power]+2000 until end of turn.



Not much of a big fan of this card since I need room to add other units to the deck but I will still need to wait what cards they are coming for Oracle Think Tank. This card is basically like Quilin but you don't need to hit the vanguard and then it gains 2k power just for one turn. Not really much special and considering that Oracle Think Tank does use up a lot of counterblasts especially when you are focusing on Susanoo and the Stride units so adding too many of these cards could cause a problem. Oh and I forgot other units that may be in the deck if I know they are definitely in the deck and not replaceable. It is going to hard to build a completely new Oracle Think Tank deck with the new support.

G-BT05 Imperial Shrine Guard, Sumiyoshi

Imperial Shrine Guard, Sumiyoshi


[AUTO](RC) Generation Break 1 Oracle (This ability is active when you have five or more cards in your hand):[Soul Blast (1)] When this unit boosts, if you have a grade 3 or greater vanguard with "Susanoo" in its card name, you may pay the cost. If you do, this unit gets [Power]+3000 until end of that battle.





The new ability Oracle which means you need five or more cards in your hand to activate and if you don't the cards are then useless despite you have a face up stride. For me I am not a big fan of the new ability for Oracle Think Tank, if you have a slow start deck like a deck full of Generation Break, then it will be useless until you can meet the requirement. Don't forget you sometimes will have to guard or lose your best rear guard units if you want to keep Oracle. Anyway this card is very useful with Silent Tom and by adding Susanoo powering up ability thats a grand total of 22k power which makes a good finisher for Silent Tom since your opponent may use up their perfect guards from guarding against your stride units. Silent Tom is still a deadly unit even though it is an 8k beater, it can become deadly by combining the right sort of cards. 

G-BT05 Dragon-defeating Battle Deity, Kamu Susanoo

Dragon-defeating Battle Deity, Kamu Susanoo


[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.

[ACT](VC)[1/Turn]:[Choose a face down card named "Dragon-defeating Battle Deity, Kamu Susanoo" from your G zone, and turn it face up] Until end of turn, this unit gets "[AUTO](VC):When this unit's attack hits a vanguard, look at two cards from the top of your deck, search for up to one card from among them, put it into your hand, and put the rest on the bottom of the deck in any order." and"[CONT](VC) Generation Break 3:During your turn, all of your units get [Power]+2000.".


I don't know what to say. It's basically only good for setting up Generation Break 2 skill. Well I guess I could add 2 copies to the deck like I did with the other strides deck. I don't really like how you need to hit the vanguard for the skill to work. Quilin could do that and you could save up more units for Striding. The only way we could make this card skill is by having some high power units for Oracle Think Tank so this Generation Break 3 is useful. Oracle Think Tank does use up a lot of counterblasts but only powering up only for Generation Break seems to be a bit less. Oracle Think Tank is already good with the support already, it mainly just need a grade 1 fodder, susanoo and some stride so you have a working deck. Otherwise if the new support aren't good then it will just be pointless changing the builds. Bushiroad need to come up with a better plan.

Monday, 2 November 2015

G-BT05 Heat Elemental, Juju

Heat Elemental, Juju


[AUTO]:When this unit is placed on (GC), if it is during the battle in which your opponent's grade 2 vanguard attacks, choose one of your units that is being attacked, and that unit cannot be hit until end of that battle.

[CONT]:This card is also of all clans and nations.





It's Kyuubi, and this unit feels like Cat Butler but of course it works way different than Cat Butler does. Mainly this card works against Legion decks and thats mainly it. Unfortunately it doesn't stop units like CEO Yggdrasil if you are guarding from hand. You need this unit to be call from deck if you want to stop those cards. But it's quite fun to see this card in action especially if people prefer Legion more than other units. I know some people who do especially the card shop where most people use Legion. I wonder if this card works the same as Taboo when Knuckle Buster attacks all the units but I guess we have to wait for the ruling. Although I'm not sure of running this card in the deck because the probability of encountering Legion decks these days are kinda low, but even if you do, they could be using grade 3 as mate instead of grade 2s.