Who ever thought that Noble will be able to get their very own Stride. I thought Dungaree will be able to get some but it seems that is not the case. Well this card is actually very useful for the Nobles. There are not many Noble units so this card could not bring out it's 100% full potential for Narukami but it is quite a powerful card. With the full use of Nobles it helps them maximize the full retiring and binding in action. They are only 10k base power but I would not underestimate these cards because they have a very decent ability that can be used to put a huge amount of pressure for your opponent.
Vishnu a unit that will help to benefit using Noble but Narukami do have the lack of Noble which makes this card really hard to make it a good card especially when you want to use this card as a finisher since the requirement for this card is quite big. This card is an amazing card because not only it does retiring and bind but it also put pressure for your opponents.
When this unit attacks a vanguard, your opponent choose one of their rear guards for each Noble rear guard unit you have and retire them. If the retired number is three or more then this unit gains +1 Critical. Having three Noble on the rear guard seems to be a bit too much since one of them cannot be boost anyway. Although you could use one of the Noble triggers as a booster but that also means you might lose your 10k shield as defense.
Indra is a unit that could potential finisher of your opponent straight away if you have the right cards in your hand. This could potentially kill your opponent in one hit if you manage to set up a full field as well as your opponent cannot guard against this card. The skill is actually quite similar to Rudra but this card was released first from BT06 which is quite a while now.
When this unit attacks by paying one counterblast this card gains +1 Critical for each Indra you have on the rear guard circle. If your opponent cannot guard then they will be taking plenty of damage and do not forget about the Twin Drive that can possibility drive check criticals which can deal more damage to your opponent and could possibly end the game if you are lucky.
Interestingly.. This card can put early pressure for your opponent but it cannot do a lot of retiring unless your opponent call a lot of rear guards unit during the early stage of the turn. Although the good advantage of this card is that it does not have any restrictions and if your opponent got misride you are not stuck with a deck of vanillas. Yes I consider Generation Break as vanillas since you have to have G units for the skill to work.
When this unit attacks, by paying one counterblast you can retire units up to the number of Rudra on the rear guard circle. Of course I will mostly get two Rudra on the rear guard so I can retire two of my opponent units, but the maximum is three but I doubt you want to call Rudra on the boosters section since you will have to retire and then can a booster unit. Instead of you can save it for discarding Stride units.
By paying one soul blast, you can select one Narukami Noble unit on the vanguard and this card will be treated as the same name as that unit. The skill is like Murakumo style and I only just wish if Murakumo got these kind of skills it could be better for the whole deck.
Storm Bringer is a very useful unit for getting grade 3s to your hand and then call it to rear guards circle like these cards. This card has the exact same ability as Spark Kid Dragoon but it will need to hit a vanguard for this skill to work. The good thing about this card is that it has the ability of vanguard or rear guard which makes it very useful for the deck.
When this attack hits a vanguard by paying one counterblast you can look at the top five cards of your deck and then add one grade 3 to your hand and shuffle the deck. Your opponent these days will mostly try and prevent you from getting grade 3s to your hand so you cannot Stride.
x1 Lizard Soldier, Saishin (First Vanguard)
x4 Malevolent Djinn (Critical)
x4 Plasma Dance Dragon (Critical)
x4 Suspicious Djinn (Draw)
x4 Deity of Love, Kama (Heal)
Grade 1 x13
x4 Dragon Dancer, Anastasia (PG)
x4 Mighty Bolt Dragoon (Strider)
x3 Deadly Eradicator, Ouei
x2 Rising Phoenix
Grade 2 x11
x4 Storm Bring Dragon
x4 Thousand Name Wyvern Knight
x3 Demonic Dragon Berserker, Chatura
Grade 3 x9
x4 Vajra Emperor, Indra
x3 Roar of Chaos Deity, Rudra
x2 Black Celestial Maiden, Kali
G Zone x8
x4 Supreme Conquering Dragon, Conquest Dragon
x2 Thunder Dragon Knight, Zoras
x2 Remembrance Avatar, Vishnu