Bluish Flame Liberator, Prominence Glare
[AUTO](VC):[Counter Blast (1) & Choose a card with "Bluish Flame" in its card name from your hand, and discard it] When your unit is placed on (RC) from your deck, if this is in Legion, you may pay the cost. If you do, until end of turn, this unit gets [Critical]+1 and "[CONT](VC):During the battle that this unit attacks, your opponent cannot call grade 1 or greater units to (GC) from his or her hand.".
[ACT](VC):[Counter Blast (1) & Choose one of your rear-guards, and retire it] Look at four cards from the top of your deck, search for up to one card with "Liberator" in its card name, call it to (RC), and put the rest on the bottom of your deck in any order. This ability cannot be used for the rest of that turn.*
Liberator of Destiny, Aglovale
[AUTO]:[Soul Blast (1)] When this unit is placed on (RC) from your deck, you may pay the cost. If you do, look at five cards from the top of your deck, search for up to one card with "Bluish Flame" in its card name, reveal it to your opponent, put it into your hand, and shuffle your deck.*
First, they took 'Musketeers' and now it's 'Big Bang' and 'Glory Maelstrom' style, so I don't think the new 'Liberators' skill are really new. They basically used the original and changed it a little. Anyway we have some heavy skills but we have also the mate who does not need any counterblasts. The 'Liberators' will have plenty of power meaning this could be an easy victory for 'Liberators'. Mostly the high powered units can be easily stopped by perfect guards or quintet wall.