Tuesday, 29 July 2014

Great Nature Legion Promo Cards




Magic Scientist, Tester Fox 


*[ACT](VC): Legion 20000 "Illusion Scientist, Researcher Fox" (If your opponent has a grade 3 or greater vanguard, only once, this unit may return four cards from your drop zone to your deck, and search your deck for the specified card, and perform Legion.)

[AUTO](VC):During your end phase, when your rear-guard is put into the drop zone, if this unit is in Legion, choose a card from your damage zone, and turn it face up. Then, if the unit put into the drop zone is a unit with the same name as a unit in your (VC), draw a card, choose up to two cards from your drop zone, and put them on the bottom of your deck in any order.

[AUTO](VC):When this unit attacks a vanguard, choose one of your rear-guards, and you may give it [Power]+4000 until end of turn. If you give it [Power]+4000, at the end of that turn, retire that unit.*



Illusion Scientist, Researcher Fox


*[AUTO]:[Counter Blast (1)] During your end phase, when this unit is put into the drop zone from (RC), if your vanguard is in Legion, you may pay the cost. If you do, choose one of your units in (VC), search your deck for up to one card with the same name as that unit, reveal it to your opponent, put it into your hand, and shuffle your deck.*










Well, I guess this Legion is like 'Minette' but with an extra ability and that is return two cards to the bottom of the deck. I guess this solve many problems of decking out and now you can reuse 'Hammsuke' over and over again which is great. Oh well I guess I need to test this unit to see how well it goes, and I have a feeling it will go very well.

Monday, 28 July 2014

BT17 Bluish Flame Liberator, Prominence Core


Bluish Flame Liberator, Prominence Core 



[ACT](VC): Legion 20000 "Liberator of Oath, Aglovale" (If your opponent has a grade 3 or greater vanguard, only once, this unit may return four cards from your drop zone to your deck, and search your deck for the specified card, and perform Legion.)

[AUTO](VC):When your unit with the same name as a unit in your (VC) is placed on (RC) from your deck, if this unit is in Legion, this unit gets [Power]+3000/[Critical]+1 until end of turn.

ACT](VC):[Counter Blast (1) & Choose one of your rear-guards, and retire it] Look at four cards from the top of your deck, search for up to one card with "Liberator" in its card name, call it to (RC), and put the rest on the bottom of your deck in any order. This ability cannot be used for the rest of that turn.


Liberator of Oath, Aglovale



*[AUTO]:[Counter Blast (1)] When this unit is placed on (RC), if you have a vanguard with "Liberator" in its card name, you may pay the cost. If you do, look at three cards from the top of your deck, search for up to one card with "Liberator" in its card name, call it to an open (RC), and put the rest on the bottom of your deck in any order.*



Not the best ability I must say, but at least this unit add a little bit of pressure against your opponent which does requires a bit of luck because of calling the same unit. I like this unit artwork and I think it is very cool, but the skill, I think it really needs more improvement for this card. 

Sunday, 27 July 2014

Lock or Stun?


Link Joker or Megacolony? Lets talk about the most annoying clan out of these two. Now for me I prefer Megacolony because it has the ability to stun the Vanguard whereas Link Joker only locks the rear guard. Megacolony is more annoying, and if I were facing one of these two clan, I prefer to face Link Joker because it's only locking my rear guards and not the Vanguard so my vanguard will be very useful especially when you can attack twice in one turn.

Megacolony will have some advantages over Legion decks because of the number of grade 3s used. I never like running 8 grade 3s in a Legion deck, because some of them you only need to perform one Legion and you are done. Running 8 grade 3s, you might be able to constant use Legion, but you will have to constant set up the drop zone for that and we never try and be too greedy or we end up losing the game. So stunning vanguard with Megacolony is the best so they can't increase their hand size.

Both of these clans does similar thing but Lock works very well with units that nuke the field like 'Tempest Bolt' but I doubt people will use 'Tempest Bolt' anymore. We also have 'Gold Paladin' especially if you are running 'Ezel' and 'Alfred Monarch' that can undo locks, and I still find 'Alfred Monarch' very useful because you can power up the rear guards as well as the vanguard.

Well Link Joker are getting better support and hopefully so do Megacolony but that will be like at the end of Season 4 I'm guessing. With Link Joker new supports I have a feeling more and more people will use it more often and because it have the speed not like when it were using break ride. We know Link Joker can know constant lock a unit or add more pressure to your opponent so they waste their hand just to avoid one ability. 

Here is my opinion with these two clans as they both do similar features but one is more extreme than another. Well I hope Nubatama get some support because I find them very useful especially when it is against Legion decks. You might not know Nubatama maybe better overpower other clans, but I don't know we only see one Legion unit for Nubatama, and Nubatama is not really a completed clan.

Friday, 25 July 2014

BT17 Imaginary Plane Dragon


Star-vader, Imaginary Plane Dragon


*[ACT](VC): Legion 20000 "Flash Gun Star-vader, Osmium" (If your opponent has a grade 3 or greater vanguard, only once, this unit may return four cards from your drop zone to your deck, and search your deck for the specified card, and perform Legion.)

[ACT](VC):[Counter Blast (2)] If this unit is in Legion, choose up to one of your opponent's rear-guards for each of your units with "Star-vader" in its card name in the center column, and lock it. (The locked card is turned face down, and cannot do anything. It turns face up at the end of the owner's turn.)


[AUTO](VC):When this unit attacks a vanguard, this unit gets [Power]+2000 until end of that battle.*

Flash Gun Star-vader, Osmium


*[AUTO](RC):When this unit's attack hits a vanguard, choose one of your opponent's locked cards, and that card cannot be unlocked during your opponent's next end phase.*



Well it seems these new cards makes me want to use Link Joker even more because of the constant lock it puts on as well as the amount of pressure. Look likes Legion have changed the ways Link Joker are played. They started of from a very slow pace deck to a quick pace deck, and with the locks that can come in play. 

Wednesday, 23 July 2014

Raikishi is back


I am back and enjoyed my long vacation. Now I think is time to get back to work and start creating some Vanguard decks. I might be a little slacky with the deck build and my cardfighting ability because I haven't cardfight for around 3 weeks, so you will need to bare with me, and I am surely that I will not be posting decks as soon as the booster packs are release.

Monday, 7 July 2014

Oracle Think Think (Goddess of the Treasured Mirror, Orohime)

 Goddess of the Treasure Mirror, Oohirume


Grade 0: 17
Little Witch, Lulu (Starting Vanguard)
4 Lozenge Magus (Heal)
4 Psychic Bird (Critical)
4 Victory Maker (Draw)
4 Oracle Guardian, Nike (Critical)

Grade 1: 13
4 Tetra Magus
3 Battle Sister, Cocoa
4 Oracle Guardian, Gemini
2 Weather Forecaster, Miss Mist

Grade 2: 14
2 Silent Tom
2 Battle Sister Mocha
3 Battle Deity, Susanoo
3 Maiden of Libra
4 Stellar Magus

Grade 3: 6
3 CEO Amaterasu
3 Goddess of the Treasured Mirror, Oohirume

Well I must say, this was a hard deck to make, primarily because you can deck out very easily and also it wasn't very competitive with the current meta. But I don't play Oracle think think that much. I've had a lot of help and suggestions on this deck from friends who play Oracle Think Think and this was basically the best set up we could all come up with. Without further ado lets begin.

First off I'm running Little, Witch Lulu as my starting vanguard. Reason being is to draw a card, and guarantee two cards to get into the drop zone for your legion. Meaning if you guard one time every turn, and ride up the grade every turn then you should have no problem going into legion. I'm running eight critical triggers, and four draw triggers. You can run twelve critical triggers because if you do the math you will have a pretty high chance at hitting critical triggers all the time. I ran four draw triggers because I needed a bit more draw power rather than just Lulu and occasionally Oohirume and Libra.

For my grade one set up i'm running four Gemini(creepy baby) 8k vanilla makes it more competitive, two mist miss for the possible legion match up. I tested it with three, and also with four and felt it was too much, especially if your opponent isn't in legion. Three Cocoa stable, just to see the top card for Oohirume skill early game. Dark Cat for early draw power and of course four perfect guard Tetra Magus.

For the grade two line up i'm running three Maiden of Libra, she adds pressure to the enemy because obviously you don't want Oracle Think Think player to have a larger hand.. Four Stellar Magus for random guesses and to know the top card of your deck. Two Silent Tom for more pressure, and is perfect for being boosted by Gemini with a trigger because it's a magic number. And Susanoo for your 12k beater.

Now then the stars of your deck, CEO Amaterasu, and Goddess of the Treasured Mirror, Oohirume. Basically the turn after your legion, you can use CEO Amaterasu's skill which you soul charge check the top card of the deck and place it on the top or bottom, which after that you use Oohirume skill which you guess the top card of the deck to soul charge two cards, flip two counter blasts back up and draw two cards if the card guessed was CEO Amaterasu or Oohirume. So pretty much it's a free soul charge of three.

Now for the questions, the reason why i'm not running Milk is because she wasn't needed. Your vanguard will be swinging in for 31k if supported by a 7k, If supported by Milk, she will be 34k which is the same thing in terms of attacking and your opponent guarding. And you could use the space for other things.


Wednesday, 2 July 2014

Raikishi is on vacation


This will be my last post until I come back. I will be away for a few weeks, so there will be no more posting or replying on the chat box. If you got any questions ask Ao instead if he is online. I may be online at certain time during my holiday because I've got my CFA folder transfer over to my laptop which I do not use very often. I don't think I can post even though I can cardfight because of the time it takes to write it up unless if its only a few sentences to write with. 

*Flame of apocalypse that burns away everything in this world! Ride the Vanguard! Dragonic Overloooooorrrrrdddddd!

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