Tuesday, 28 July 2015

G-BT04 Divine World Beast, Hati

Divine World Beast, Hati


[AUTO](RC) Generation Break 1 (This ability is active if you have one or more face up G units in total on your (VC) or G zone): When a card is put into the drop zone from your soul, this unit gets [Power]+1000 until end of turn.







Well I wish Genesis have these cards sooner, it really makes a big help to the clan especially with the amount of soul blasting they do. Gives plenty amount of power and hopefully there will be a great two version of this card skill which gives Genesis even more power. Other clans have their own g1s and g2s powering up units so it wouldn't be surprising if they make a grade 2 for this unit. This card will become quite handy especially when all the soul blasting usually come from grade 3s and Striding. 

G-BT04 Steam Fighter, Balif

Steam Fighter, Balif


[AUTO](RC) Generation Break 1 (This ability is active if you have one or more face up G units in total on your (VC) or G zone):[Counter Blast (1)] When this unit's attack hits a vanguard, you may pay the cost. If you do, choose a rear-guard in your opponent's front row, and your opponent puts that unit on the bottom of his or her deck.

[AUTO](VC):During your turn, when your G unit Stride, choose one of your vanguards, and until end of turn, it gets
"[ACT](VC)[1/Turn]:[Counter Blast (1)] Search your deck for up to one card named "Chronojet Dragon", put it in heart state on your (VC), and shuffle your deck. If you put that card, choose a card named "Steam Fighter, Balif" in heart state from your (VC), and put it on the bottom of your deck.".



Great artwork with great abilities and I like it even though I hoping for more quicker pace cards rather than relying on Stride. Then again it is the new season and Bushiroad wants to make everything focused on the new mechanics. The first skill of this card can be used on the rear guards circle which puts quite the pressure for your opponent especially when it destroys their front rows. The second skill of this card is the striding ability to get Chronojet from deck to heart, not a bad ability and this will solve the units who needs Chronojet on the vanguard circle to work. Looks like I am definitely adding this card to the deck. 

G-BT04 Sturdy Knight, Grosne + Cleverness Knight, Convalle

Sturdy Knight, Grosne


[AUTO](RC) Generation Break 1 (This ability is active if you have one or more face up G units in total on your (VC) or G zone):When another of your units with grade less than this unit is placed on (RC), this unit gets [Power]+3000 until end of turn.





Cleverness Knight, Convalle


[AUTO](RC) Generation Break 1 (This ability is active if you have one or more face up G units in total on your (VC) or G zone):When another of your units with grade less than this unit is placed on (RC), this unit gets [Power]+3000 until end of turn.






We seen this kind of skills before and thats for the Revengers. This time we got the Generation Break version that can support the whole Shadow Paladin clan. I guess these units are very useful to the deck because of Shadow Paladin constantly retiring their own units making you have rooms to call extra units to the rear guards. These cards could stack their skills meaning these could be the finisher as well as using Stride as back up for the main skill. Well powers usually overpowered card skills because your opponent cannot guard after guarding from the main skills. Don't forget that these cards also get triggered during the battle phase which is not bad at all.

Saturday, 25 July 2015

Touken Ranbu (Ichigo Hitofuri) Deck Profile


To be honest, I find making Ichigo deck far much easier because it doesn't need to rely on one ability. You can add multiple of units to strengthen the deck. Ichigo has his own support for the deck but it doesn't require the need to Stride. As well as you can provide a back up strategy. Like the other deck, Ichigo also focus hugely on power, except striding may be a waste but oh well. Touken Ranbu didn't have a complete set of Shinken Hissatsu ability which made it really hard to make that deck, but with this deck, you can just focus on cards rather than abilities.


Ichigo not from Bleach but from the game Touken Ranbu. As I found out there is another unit that need this card. Well there is a total of three cards but the other one doesn't need Ichigo it just need Ichigo booster for the skill to work. As well this card becomes a 15k beater when you managed to fulfilled the requirements but you can use this skill on the vanguard or the rear guard circle which is quite handy. This is why if you striding, it becomes a waste. 

When this unit attacks a vanguard, by paying one counterblast and one soul blast, this unit gains 4k power for each Toushirou in the card name rear guards. I know there are many Toushirou units, which makes this card very deadly because of the name Toushirou, and if you have all five Toushirou units, this card gains a grand total of 20k power without boosting. A 31k beater as long as you can pay the cost, I actually wouldn't want to face this unit head to head with that kind of power. 


Because Ichigo focus on the rear guards unit rather than itself, a good back up unit will be this unit who is a constant 26k beater when you pay the cost. Well of course there is striding option, but that's only if your opponent got a grade 3 on the field. What I love about Touken Ranbu clan its that it is so power related as well it doesn't focus on striding too often. That will only depends on the type of Touken Ranbu deck you are using. 

When this unit attacks a vanguard, by paying one counterblast, this unit gains 15k power. Also if you have any stand rear guards in the front row this unit cannot attack. Typically it's very simple, just run stand triggers, but this deck will need stand triggers anyway because of Ichigo skill and other units you could rely on. Yes that front row need resting is what make this card deadly, you can just say it needs two requirements to trigger 15k power bonus so it's not as crazy as you thought.


Namazou reminds me of Namizou, the nickname Nami gave herself in One Piece. But this is a special booster as it boost specifically Ichigo. Although it also come with a second ability, so don't think that this unit only boost Ichigo alone. It will definitely make Ichigo stronger when you boost Ichigo especially when this unit also have Toushirou in it's name, making it even better. 

When this unit boost Ichigo, the boosted unit gains 3k power. Also if you have Honebami Toushirou, this unit gains 2k power. Meaning you will have a grand total of 11k booster when you boost Ichigo and that is a lot of power along with Ichigo bonus. Although if you don't have both of those cards out, this card will only be a 6k booster, but 6k boosters are fine to Toukan Ranbu since there are a lot of power up units. 


Honebami who Namazou needs for the power up as well as this card. Basically if you have both Honebami and Namazou on the field, both of these cards will become 8k beater. But thats only for power bonus, since this unit also have a second skill but this skill only boosts vanguard only for the skill to work, so if you boosting any rear guards, you might have some trouble. But oh well if you managed to get 8k booster, that's all you need.

When this boost a vanguard, by paying one soul blast, you can draw one card and discard a card. Basically a discard and draw unit and we seen plenty in Touken Ranbu. Too bad there's no Legion or else these discard and draws can become excellent set up for Legion and you will not need to worry about guarding or hand size since these cards will do the skills for you.




Deck Profile


Grade 0x17
x1 Kashuu Kiyomitsu (First Vanguard)
x4 Hirano Toushirou (Draw)
x4 Maeda Toushirou (Stand)
x4 Midare Toushirou (Stand)
x4 Gokotai (Heal)

Grade 1 x14
x4 Kousetsu Samonji (PG)
x4 Honebami Toushirou
x4 Namazuo Toushirou
x2 Horikawa Kunihiro

Grade 2 x11
x4 Doutanuki Masakuni (12k Beater)
x4 Yamatonokami Yasusada
x3 Shishiou

Grade 3 x8
x4 Ichigo Hitofuri
x4 Ishikirimaru

G Zone x8
x4 Mikazuki Munechika
x4 Taroutachi

Thursday, 23 July 2015

G-BT04 Techgal

Techgal


[AUTO](RC) Generation Break 1 (This ability is active if you have one or more face up G units in total on your (VC) or G zone):[Soul Blast (1) & [Rest] this unit] When another of your units in the same column as this unit attacks, you may pay the cost. If you do, increase that unit's [Power] equal to this unit's [Power] until end of that battle.





Only a 8k booster, if this card was 9k it will be better meaning a lot of units could make your opponent guard with 20k shields instead of 15k shields. All I am calculation with this card, even if you use Altomile skill and a 12k beater, the power will only reach 25k... still 1k missing. I don't think I've made any mistake in the calculation unless I am reading the card text wrong. Too bad Starlight Vionlist won't be useful because this card is a GB1 unit and you will need to use Benizel then to use this card. Of course soul blasting won't be too much problems with already Royal Paladin builds up a huge soul. 

Wednesday, 22 July 2015

G-BT04 Steam Fighter, Ul-nigin

Steam Fighter, Ul-nigin


[AUTO](RC)[1/Turn] Generation Break 1 (This ability is active if you have one or more face up G units in total on your (VC) or G zone):When your opponent's rear-guard is put into his or her deck due to an effect from one of your cards, if you have a grade 3 or greater vanguard with "Chronojet" in its card name, Counter Charge (1).





If you ask me, the only difference I could see with the other unflipper is that one needs to do soul blast and the other don't as well as promo. Still it doesn't really solve any problems that Gear Chronicles still uses a lot of counterblasts, but if they make a card like Aetniki it makes things much easier for that clan. Well I guess I could use this card in my deck, since it will give me other options to add other units that need to use the soul instead of counterblasts, hopefully it's not all Generation Break.

Tuesday, 21 July 2015

Touken Ranbu (Jiroutachi) Deck Profile


Because there are plenty of Touken Ranbu supports and different style, I won't be making just one deck only using Touken Ranbu. There will be plenty of decks, well manage to get four Touken Ranbu deck using just this booster support, not bad. Now the first one with be Jiroutachi deck and Jiroutachi focus on certain Stride just like Blaster Dark Diablo. With the power of Shinken Hissatsu, it makes a really powerful deck, and more of a power deck just like Neo Nectar power, of course it won't power up that much, but it can still make your opponent guard like hell.


Jiroutachi a unit that is useful on the rear guards even if you do not ride it on the vanguard. if you ride it on the vanguard is mainly just for stride purpose but the rear guard skills is also mainly for striding purpose. Shinken Hissatsu is a new ability, more importantly a new and improve version Limit Break, instead of having four damage you only need three damage, and getting three damage is even easier than you think. 

When you Stride for Taroutachi in it's name, the cards in your hand gains +2 Grade. A part from the grade 0s, the other grades will be treated as grade 3 and above when you stride. This skill is reasonable because Touken Ranbu is not a striding clan even though it is release with the new Stride era. Because these cards are made from an online game Bushiroad just thought about striding and what would be better if you got some units to stride with less discarding. Still I kinda hate how it only targets one Stride just like Blaster Dark Diablo. 

The second skill is when you have this card on the rear guard. It's not like it will make a huge difference because of lower power but at least it can be useful. Especially against Cross Ride decks, which I doubt Bushiroad is making cross ride units for G series. For this card skill, if you have a grade 4 or higher this card gains 2k power. At the moment the only grade 4 or higher units are the Stride which is unfortunate since Touken Ranbu isn't design for constantly striding on top like the other clans with striding support.


To me a good back up will be obviously Uguisumaru, because even without triggers, this card can make your opponent force them to no pass instead of two to pass. You always gotta hate two to pass and then realize you double check triggers, well this card is different, even without triggers this card is deadlier, and it goes well in a pure Shinken Hissatsu deck. This card have two different abilities for the vanguard circle, so you do not have to focus on striding. 

For the Shinken Hissatsu ability, all of your rear guards with Shinken Hissatsu ability will gains 2k power. Now if my maths is right, that will usually end up with over 21k power columns and making your opponent guard even if they got the advantage with hand size. Hand size doesn't matter for this clan since it's their power which overwhelm striding even though these units are not striding based clans. Well I found it quite fun to use and usually this card will go well in any other Shinken Hissatsu decks.

For the second skill of this card, you do not need three damage for this card to work. Some people love guarding during early turns which makes this card even deadlier because of that. They cannot guard for two to pass because when you drive check grade 1 or higher with Shinken Hissatsu ability this unit gains 5k power. Maximum 10k power and thats 21k beater constantly, your opponent will have problems handling against this card especially when the rear guards also get some power bonus using up their hand even more. 


Yasusade has both Shinken Hissatsu and MVP in one card skill. Of course I am mainly aiming for Shinken Hissatsu because thats what benefits the deck more, but if they have both ability in one card I wouldn't mind using it. But this will depend on what type of card skills it is. This card puts amazing pressure on your opponent especially when you have three damage.

By paying one counterblast, this unit gains 2k power and the ability to, When this unit hits a vanguard, you can discard a card and draw two cards. This ability is a MVP ability as well as Shinken Hissatsu to activate this ability. But I wouldn't mind a 11k beater that could hit 11k vanguards easily without the need of boost. Well don't forget that already some units boost Shinken Hissatsu units making them even more better. 


To be honest, this card is another draw power card by discarding a unit in your hand, similar to Yasusade but of course this card only needs to attack a vanguard and it doesn't need to hit. Being a 7k beater is really nothing because it has Shinken Hissatsu ability meaning other units can power up this card, turning this 7k beater a even more power beater already. 

When this unit attacks a vanguard, you can pay one counterblast and one soul blast and discarding a card, you can draw two cards. Of course because this card doesn't need to hit, it has more cost but as well as there are not much choices for Shinken Hissatsu grade 2s unit to make it into a deck. I was hoping for more but if I add less it could ruin the power of the deck and the supports of Shinken Hissatsu units. Although because it's only 7k I guess there are other options we could choose.


Nikkari Ace can make grade 2 rules over grade 3s, since grade 3s give advantages to your opponent especially when their decks are mainly focused on Generation Break and utilizing Generation Break skill. As well as, this card fills up the soul making you could soul blast, but it also helps to power up units like Uguisumaru, so instead of a 21k beater it becomes a 31k beater, forcing your opponent to perfect guard instead.

When your grade 3s or less vanguard attacks, if you have three or more rear guard, you can move this card to the soul and your vanguard gains 10k power. Now 10k power makes a huge difference despite being a 10k power. Although it wouldn't work for Stride since you have grade 4 instead of grade 3s and below. But this card does not need any counterblasts which is very useful as well as filling up the soul. 




Deck Profile


Grade 0x18
x2 Mutsunokami Yoshiyuki (First Vanguard)
x4 Sayo Samonji (Critical)
x4 Yagen Toushirou (Critical)
x4 Akita Toushirou (Draw)
x4 Gokotai (Heal)

Grade 1 x13
x4 Kousetsu Samonji (PG)
x4 Nikkari Aoe
x4 Horikawa Kunihiro
x1 Honebami Toushirou

Grade 2 x11
x4 Doutanuki Masakuni (12k Beater)
x4 Yamatonokami Yasusada
x3 Izuminokami Kanesada

Grade 3 x8
x4 Jiroutachi (Strider)
x4 Uguisumaru (Shinken Hissatsu)

G Zone x8
x4 Mikazuki Munechika
x4 Taroutachi

G-BT04 Dark Dragons

Dark Pride Dragon


[AUTO] Generation Break 1 (This ability is active if you have one or more face up G units in total on your (VC) or G zone):When this unit is put into the drop zone from (RC) for the cost of your unit's ability, if you have a grade 3 or greater vanguard with "Claret Sword Dragon" in its card name, search your deck for up to one card named "Dark Quartz Dragon", call it to (RC), and shuffle your deck. If you called that card, Counter Charge (1).



Dark Quartz Dragon


[AUTO] Generation Break 1 (This ability is active if you have one or more face up G units in total on your (VC) or G zone):When this unit is placed on (RC), if you have a grade 3 or greater vanguard with "Claret Sword Dragon" in its card name, choose one of your vanguards, and that unit and this unit get [Power]+3000 until end of turn.





Somehow these units feel like the Generation Break units who need grade 3s Blaster or higher on the vanguard circle for those unit to work. Although with that being said, only one of this card need to use the other unit, and not like supporting each other like the other two units. With only one turn ability I think it might as well worth it since Shadow Paladin love sacrificng their own units for more amazing power and skills. I won't know if the 3k extra bonus will make a difference, but it might as well depends on your vanguard and what type of bonus it have. Hopefully there will be two Claret Sword Dragon Grade 3s to make everything much easier.

Sunday, 19 July 2015

Should Eternal Flames have a forum?


Just a thought, but likely I will not be planning to make one. From previous experience, the forums can easily die and won't last for one year. Made a Yugioh Forum and it died. Well I gave it to someone else and they made it died. Although it be interesting to gather more members in one place, rather than just chatting in Blog chat, Skype Group or Facebook Group. Making a forum is a lot of works and my coding sucks lol, only know basic coding but don't know any advance coding I could use. It be better if I got some people who knows how to do graphics design for banners and coding for the members. So what do you think? Would it be able to help you having a forum?

Friday, 17 July 2015

G-BT04 Maiden of Rambling Rose


Maiden of Rambling Rose


[ACT](VC): Legion22000 "Maiden of Trailing Rose" (If your opponent's vanguard is grade 3 or greater, this unit may return four cards from your drop zone into your deck once, search your deck for the specified card, and Legion)

[AUTO](VC):[Choose a card from your hand, discard it] When this unit Legion, you may pay the cost. If you do, search your deck for up to two cards with the same name as your units on your (VC), reveal them to your opponent, put one of them to your hand, call the other to (RC), and shuffle your deck.

[AUTO]:
[Soul Blast (2)] When this unit is placed on (VC), you may pay the cost, if you do, choose one of your grade 1 or less rear-guard, search your deck for up to one card with the same card name as that unit, call it to (RC), and shuffle your deck.

Maiden of Trailing Rose


CONT](VC/RC):If you have a non-«Neo Nectar» vanguard or rear-guard, this unit gets [Power]-2000.

[AUTO](VC)
:[Counter Blast (1) & Choose a card named "Maiden of Trailing Rose" from your hand, and discard it] When this unit's attack hits a vanguard, you may pay the cost. If you do, look at up to five cards from the top of your deck, search for up to two «Neo Nectar» from among them, call the chosen cards to separate (RC), and shuffle your deck.





Like some people, hoping that this unit would have Legion, it actually came true. Bushiroad have finally made Trailing Rose as a mate and this will be able to fill up the rear guards even quicker. Whats more there are already one unit that could trigger trailing rose easily but at a cost of no damage. Well if you want skills to activate then I would go for it, it's better than making your opponent guard when you have an empty field. Hopefully this Legion will make Neo Nectar filling up their field much easier and as well some new supports which makes this card better.