Wednesday, 19 November 2014

New sentinels

Mediator, Amenosagiri


[CONT]: Sentinel (You may only have up to four cards with "[CONT]: Sentinel" in a deck)

[AUTO]:[Choose a card from your hand, and discard it] When this unit is placed on (GC) from your hand, you may pay the cost. If you do, choose one of your vanguard that is being attacked, and that unit cannot be hit until end of that battle, and if you have a card named "Mediator, Amenosagiri" in your drop zone, choose up to one card in your damage zone, and turn it face up.


Lady Cyclone


[CONT]: Sentinel (You may only have up to four cards with "[CONT]: Sentinel" in a deck)

[AUTO]:
[Choose a card from your hand, and discard it] When this unit is placed on (GC) from your hand, you may pay the cost. If you do, choose one of your vanguard that is being attacked, and that unit cannot be hit until end of that battle, and if you have a card named "Lady Cyclone" in your drop zone, choose up to one card in your damage zone, and turn it face up.

Steam Maiden, Alulim


[CONT]: Sentinel (You may only have up to four cards with "[CONT]: Sentinel" in a deck)

[AUTO]:[Choose a card from your hand, and discard it] When this unit is placed on (GC) from your hand, you may pay the cost. If you do, choose one of your vanguard that is being attacked, and that unit cannot be hit until end of that battle, and if you have a card named "Steam Maiden, Alulim" in your drop zone, choose up to one card in your damage zone, and turn it face up.




Quite a lot of restrictions from these new sentinels, I don't know if they are PG or not. A PG can protect the RG and VG and also it can be called to the guard zone anywhere, but this sentinel have to be called from hand and only protect vanguard. Well these days no one uses PG on their RGs so I guess protecting the VG using these cards are nothing. Apart from the restrictions, on the bright side you get to unflip cards from the damage zone which is great and do not have to focus on unflipper all the time.


No wonder why PG was in a TD deck, I thought Bushi was being generous but it seems you get better sentinels in booster pack. Well Bushi already have been generous with TDs and placing two copies instead one so I can buy two TDs for my based deck. 

Tuesday, 18 November 2014

G-BT01 Twilight Arrow Dragon

 Twilight Arrow Dragon 


[AUTO](RC) Generation Break 1 (This ability is active if you have one or more face up G Units on your (VC) and/or G Zone):[Counter Blast (1)] When this unit attacks a vanguard, if this unit is boosted, you may pay the cost. If you do, choose one of your opponent's grade 2 or less rear-guards, and retire it.





In my opinion removing pressure isn't good. I guess this unit is Generation Break 1 which is useful during the mid games especially when your opponent have five damage, so pressuring won't be needed. Still to wait for Generation Break will take quite a while for these skills to use.


G-TD02 Aura Shooter Dragon

Aura Shooter Dragon 


[AUTO](VC) Generation Break 1 (This ability is active if you have one or more face up G Units on your (VC) and/or G Zone):When this unit attacks a vanguard, this unit gets [Power]+6000 until end of that battle.

[AUTO]:
[Counter Blast (2)] When this unit is placed on (VC), you may pay the cost. If you do, search your deck for up to one grade 2 or greater card, call it to (RC), and shuffle your deck.





Quite a generic unit but don't forget this is from a TD and not a BT. If it's from a BT I will say why... but I guess TDs do not get all the power units even though this card is quite power. This card reminds me of 'Soul Saver' maybe because of the color of the design.


Monday, 17 November 2014

G-BT01 Interdimensional Dragon, Chronos Command Dragon

Interdimensional Dragon, Chronos Command Dragon 


*Stride (Release it when both you and your opponent have a grade 3 or greater vanguard!)-Stride step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard it] Stride this face down card on your (VC).

[AUTO](VC):
[Counter Blast (2) & Soul Blast (1) & Choose a card from your hand, and discard it] When this unit's attack hits a vanguard, you may pay the cost. If you do, your opponent puts all of his or her rear-guards on the bottom of his or her deck in any order.*



This is actually a lot of pressure for one unit, but I guess it is only useful when they have a full field. You do not want to waste this card when they only a few rear guards. There are a lot of soul blasting units for 'Gear Chronicle' so I wonder if there are any soul chargers to fill that problem. It be difficult to have them all in one deck. This cost is not too hard to pay but there is a lot of cost to it because of the huge ability that need to be pull.


Thursday, 13 November 2014

G-BT01 Mecha Battler, Zaxander

Mecha Battler, Zaxander 


*[AUTO](RC) Generation Break 1 (This ability is active if you have one or more face up G Units on your (VC) and/or G Zone):When this unit [Stand] due to an effect from one of your cards, this unit gets [Power]+5000 until end of turn.*







Look like 'Mecha Battler' are getting better each time with these standing ability and powering up. Who needs stands now in this deck once it is officially released. I think Mecha Battler has become the new Beast Deity but hopefully more support are coming soon.


Wednesday, 12 November 2014

Cultivation Valkyrie, Padmini Promo

Cultivation Valkyrie, Padmini 


*[AUTO]: [Choose a grade 3 card from your hand, and reveal it] When this unit is placed on (RC) from hand, you may pay the cost. If you do, search your deck for up to one grade 3 card with "Ranunculus" in its card name, reveal it to your opponent, put it into your hand, shuffle your deck, choose a card from your hand, and discard it.

[CONT](Hand): When you would pay the cost of Stride, this card gets grade+2.*

Tuesday, 11 November 2014

G-BT01 Divine Calm, Kuroikazuchi

Divine Calm, Kuroikazuchi 


[AUTO](RC) Generation Break 1 (This ability is active if you have one or more face up G Units on your (VC) and/or G Zone):[Counter Blast (1)] When this unit attacks a vanguard, if this unit is boosted, you may pay the cost. If you do, draw a card.







Hmm... Only counterblast one. There are some unit that let you draw without the need of counterblasts and this unit requires GB1, CB1 and boosting but the good thing is, is that you do not need to hit the vanguard to trigger the ability. All you need to do is attack the vanguard so you can draw one card.