Thursday, 23 April 2015

G-FC01 Supreme Heavenly Emperor Dragon, Dragonic Overlord "The Ace"

Supreme Heavenly Emperor Dragon, Dragonic Overlord "The Ace"


Stride (Released when both players' vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.

[ACT](VC):
[Counter Blast (2) & Choose a face down card named "Supreme Heavenly Emperor Dragon, Dragonic Overlord "The Ace"" from your G zone, and turn it face-up] If the number of face up cards in your G zone is two or more, until end of turn, this unit gets drive-1 and "[AUTO](VC)[1/Turn]:[Choose a card from your hand, and discard it & Choose a card with "Overlord" in its card name from your hand, and discard it] At the end of the battle that this unit attacked a vanguard, you may pay the cost. If you do, [Stand] this unit, and this unit gets [Power]+5000 until end of turn. (Even if you do not pay the cost, this ability cannot be used for the rest of that turn)".



So if I am reading this right, this card basically have the same cost as Viktplasma except without the specific discarding and the especial counterblasts. I was actually hoping for a better card but I doubt this card can provide the same effect as Viktplasma since Viktplasma have rear guards standing again forcing your opponent to guard. Well 31k twice is actually a big number and works very well as a finisher if your opponent do not have two perfect guard. Well now I can make a new Overlord deck using this card.
 

Wednesday, 22 April 2015

G-FC01 Omniscience Dragon, Wisdom Teller Dragon

Omniscience Dragon, Wisdom Teller Dragon


Stride (Released when both players' vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.

[AUTO](VC):When this unit's attack hits a vanguard, choose one of your rear-guards, and until end of turn, it gets
[Power]+4000 and "[AUTO](RC):When this unit attacks a vanguard, if this unit's [Power] is 20000 or greater, draw a card.".



More draw power for Great Nature. This card combined with Big Berry give you a total of drawing two to three cards. That is only if this card hits the vanguard anyway. I still have plenty of room to add this card for the Generation Zone of Great Nature. We finally have something that gives pressure on the vanguard circle instead of the rear guards. This will make the game turn out interestingly. 
 

G-FC01 Holy Seraph, Uriel

Holy Seraph, Uriel


Stride (Released when both players' vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.

[AUTO](VC):When this unit's attack hits a vanguard, look at three cards from the top of your deck, search for up to one card from among them, put it face up into your damage zone, and shuffle your deck. If you put a card into your damage zone this way, choose a face up grade 2 or less card from your damage zone, call it to
(RC), and that unit gets [Power]+2000 until end of turn.



Interesting card. This could help a lot of Angel Feathers deck who require the need of powering up the unit. You could make some combos using this card ability unlike the Celestial Stride which was quite disappointing. This card in the other hand is much better and it supports all the Angel Feather decks. It will be interesting to see how this card will work the best by testing this card. I've already going to use Pegasus, Shamsiel and Phoenix Combo.
 

Tuesday, 21 April 2015

G-LD01 Dark Dragon, Phantom Blaster "Diablo"

Dark Dragon, Phantom Blaster "Diablo"


Stride (Released when both players' vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.

[ACT](VC)[1/Turn]:[Counter Blast (1) & Choose a face down card named "Dark Dragon, Phantom Blaster "Diablo"" from your G zone, and turn it face up] If the number of face up cards in your G Zone is two or more, until end of turn, this unit gets [Power]+10000/[Critical]+1 and "[AUTO](VC):[Choose 3 of your rear-guards, and retire them] When this unit attacks a vanguard, you may pay the cost. If you do, your opponent chooses two of his or her rear-guards, and he or she may retire them. If two or more rear-guards are not retired, until end of that battle, your opponent cannot call cards from his or her hand to (GC).".



I won't be surprised if Shadow Paladin becomes meta because of this one card that changes the whole game. Yes I think Bushiroad really went overboard this time. Instead of balancing the clans they make it really OP and turning into Yugioh. Well this card with Blaster Dark "Diablo" becomes one serious combo and a combo that is not avoidable. Retiring three units is actually pretty easy for Shadow Paladin since they do more calling than ever. This is a card that will end the game very quickly because of the +1 Critical bonus and as well as the retiring.
 

G-LD01 Blaster Dark "Diablo"

 Blaster Dark "Diablo"


[CONT](VC) Generation Break 2 (This ability is active if you have two or more face up G units in total on your (VC) or G zone):When you would pay the cost of Stride, if a G unit with "Blaster" in its card name would Stride, cards in your hand get grade+3.

[AUTO](VC):During your turn, when your "Dark Dragon, Phantom Blaster "Diablo"" Stride, choose one of your opponent's rear-guards, and retire it.




Wow, Bushiroad gave this card some really OP support. Generation Break 2 that can make you discard any cards in your hand for a Blaster Unit. Lucky enough we only know one Blaster Stride unit or else it will be seriously be in trouble facing this card. The second skill is a card that support Phantom Blaster. It's great seeing these two cards again. Now we need to wait for Blaster Blade grade 3 and maybe Alfred Stride. *Cross Fingers*. 
 

G-FC01 Divine Tree Dragon, Multivitamin Dragon

Divine Tree Dragon, Multivitamin Dragon


Stride (Released when both players' vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.

[AUTO](VC):When your unit is placed on
(RC), choose up to three of your units other than that unit with the same name as that unit, and they get [Power]+5000 until end of turn.



Hmm... MORE POWER!! Not like Bushiroad didn't give Neo Nectar enough power anyway. Now they made Neo Nectar even better and this card should work really well with Musketeers if you manage to get all the same copy on the field. So you don't have to call the unit from hand. It be kinda hard to get the unit from hand. Anyway this card will be useful in my calling deck so that deck could gain more power.
 

G-FC01 Storm Slash Strange Deity, Jaggy Devil

Storm Slash Strange Deity, Jaggy Devil


Stride (Released when both players' vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.

[AUTO](VC): When this unit's attack hits a vanguard, choose a rear-guard from your opponent's front row and back row, and those units cannot
[Stand] during your opponent's next stand phase.



Very pressure unit unless you like to have both of your front and back row stun. Speaking of front row and back row this card reminds me of Link Joker way of doing thing. Now it have been applied to Megacolony. Well since I prefer Megacolony over Link Joker, THIS WILL BE FUN TORMENTING MY OPPONENTS. I have been working on Megacolony deck on CFA for quite a while finding the perfect combo.
 

G-FC01 Marine General of the Heavenly Silk, Socrates

Marine General of the Heavenly Silk, Socrates


Stride (Released when both players' vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.

[AUTO](VC):[Counter Blast (1)] When your unit attacks a vanguard, if it is the third battle of that turn or more, you may pay the cost, if you do, that unit get [Power]+5000 until end of that battle.




Very generic and I think you should not pay one counterblast just for a 5k bonus. I don't think it makes a huge difference but at least you could focus on attack power if you do not have enough multiple of attacks for the game. Well not much to say about this card I just wish it has a extra ability.
 

G-FC01 Dark Superhuman, Pretty Cat

Dark Superhuman, Pretty Cat


Stride (Released when both players' vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.

[ACT](VC)[1/Turn]:[Counter Blast (1)] If this unit's [Power] is 34000 or greater, choose one of your opponent's vanguards, and it gets [Power]-5000 until end of turn.



It's Fairy Women!. Ah they finally got the idea of adding power and reducing power which is what I like. But too bad it's only -5k power and you need to pay one counterblast for the skill to work. I just wish it was a little bit better but anyway who cares since -5k for vanguards can make a huge difference to the game. This will include your opponent need more shields instead of just guarding normally and don't forget about the trigger bonuses raising your rear guards even higher. 

G-FC01 Interdimensional Beast, Upheaval Pegasus

Interdimensional Beast, Upheaval Pegasus


Stride (Released when both players' vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.

[AUTO]:When this unit is placed on
(VC), if you have a heart card with "Chronojet" in its card name, your opponent puts all of his or her rear-guards on the bottom of his or her deck in any order, and your opponent calls cards from the top of his or her deck to an open (RC) for each card put into his or her deck with this effect.



This is kinda a risky card. I will say the skill could be 50 50. If your opponent call all the useless cards (not like that will happen unless it's all triggers) then it will be useful. This card is better than Epochmaker since Epochmaker already have Fate Rider who could act as a better unit. Imagine if your opponent have five rear guards and you could screw their field by calling this card especially Aqua Force. Now that will be hilarious to see.