Monday, 24 November 2014

Dark Irregular (Amon's Leader, Astaroth) Deck Profile


This Legion is even better than 'Psychicer'. The help of two vanguard is really useful and effective especially that pressure they have for the deck. I have combined various cards and not just focused on sub clan, not all clans have a good pure sub clan that can be used without mixing other cards together. Thanks to this unit, you do not need break ride, in fact break ride can be out of the way and you can just focus on powering up. Since 'Dark Irregulars' is a soul charging type deck and rarely soul blasts, it is quite difficult to get rid of four cards from the hand and build up the drop zone. 


'Amon's Leader, Astaroth', which is really the 'Amon's Leader'. This card is the main unit to power up all the other cards in the deck. Now having this unit will likely mean you will not need break riding even though break riding was really helpful. I guess not in these types of deck. Of course 'Amon's Leader, Astaroth' won't be deadly itself without using cards from 'Dark Irregular' clan rather than 'Amon' sub clan.

This first effect is so deadly and I will say better than 'Reijy' because this unit gains +1 critical for each ten cards you have in the soul. 'Dark Irregular' is known for it heavy soul charging and having like twenty cards is a simple job for this clan. The only problem that you will need to face is to prevent from decking out. No one like decking out especially if they have one unit that can put a huge pressure against your opponent. 

When one of your opponent rear guard is retired due to an effect, you can soul charge three cards, if you have 'Amon' in the same column as this unit. So basically Legion will be a better option rather than adding 'Gywnn' and 'Bloody Calf', but they do increase the soul charging even if you do not Legion. Legion is just a quicker choice to do things and it will also gives you more room to add other units to the deck. Unfortunately this skill is only once per turn, so if you used it effect already you can't use it again. 


Looks like 'Amon' is an important asset to the deck. Not only it gains 1k for each cards in the soul, but by paying one counterblast and moving one unit to the soul, your opponent chooses a card to retire. Quite a handy skill since you can use it as many times as you want, by I will just use it once or twice for Legion skill to activate. You just do not want to waste a lot of counterblasts on this card skill. You want to do it once or twice since this card skill will be very useful for other cards as well. 

This card on it's own is still as power as Legion or in fact one of the powerful grade 3 who does not have Limit Break or the need of Legion. The only problem with this card is the 10k based power, but I guess that not a huge problem for a card that focus on powering up during your turn. 


What's better than using the good old 'Dimension Creeper' engine to build up the soul dramatically. By soul blast this card, you can soul charge two cards from the deck. It is especially good when you need more cards in soul. As well this card is especially useful with some combination that combine this card with other cards to make the ultimate deadly combination.

Most of the soul charging will be done during the main phase, and that is where the deadly power rise. It does not matter if you have got this on the rear guard because you can move it to soul using normal 'Amon' skill as well as letting 'Amon' making your opponent retiring a unit. So there is no lost coming from there and this is what I like about using normal 'Amon'. Before using 'Dimension Creeper' engine, if this card is on the rear guard there were no way in getting this card to the soul but now I think this makes it easier.



Powering up just the vanguard just isn't the best way to do things because your opponent can just do a 'Perfect Guard' and the card is wasted. But if you focus on rear guards as well, this is why I love this new 'Dark Irregular' Legion build, it will make it much harder for your opponent to guard all the attack, especially now when soul charging is not done one at a time. It is done using either two or three soul charging making these units so much better. You might not know, you could get a 60k column with just these two unit combined and of course your opponent will need to focus on your vanguard critical skill which will be a pain for them.



What's better than bringing out 'Doreen' and 'Izaya' full potential than just relying on 'Dimension Creeper' and 'Astaroth' skill. Don't forget since it is an 'Amon' deck we should never forget to add these cards in the deck to power up our soul charging for the deck. When there is 'Amon' on the vanguard, you can soul charge two cards from the deck and soul charging two cards means giving 'Doreen' and 'Izaya' a 6k bonus and not to mention other soul charging you might do to make those cards even better.





 Deck Recipe


Grade 0x17
 x1 Amon's Follower, Fate Collector (First Vanguard)
x4 Dark Knight of Nightmareland (Critical)
x4 Amon's Follower, Cruel Hand (Critical)
x4 Hysteric Shirley (Draw)
x4 Amon's Follower, Hell's Trick (Heal)

Grade 1 x14
x4 Amon's Follower, Vlad Specula (PG)
x4 Dimension Creeper
x3 Amon's Follower, Hell's Deal
x3 Doreen the Thruster

Grade 2 x11
x4 Amon's Follower, Hell's Draw
x4 Psychicer of Dust, Izaya
x3 Free Traveler

Grade 3 x8
x4 Amon's Leader, Astaroth (Legion)
x4 Demon World Marquis, Amon (Mate)


Sunday, 23 November 2014

Dimension Police (True Ultimate Dimensional Robo, Great Daikaiser) Deck Profile


'Great Daikaiser' have transform into a Legion unit and uses the help of 'Great Daiyusha'. I love the idea how they use two cross ride into one Legion unit and this Legion unit doesn't get triple drive check unfortunately instead it has the same ability as 'Daikaiser'. I don't know what to say if it's good or bad, I like triple drive check along with the ability to remove shields and nullified perfect guard, it added much more pressure.


The deadly killer but not as deadly as the Limit Break 'Great Daikaiser'. This unit have the same ability as 'Daikaiser' but you will need to fill the requirements and the requirements are not hard to fill. This unit will need at least two critical and by using 'Great Daiyusha' Limit Break skill gaining two critical will be very easy. Unfortunately 'Dimension Police' doesn't have a Limit Break Enabler, which will help this unit a lot. 

You will need three 'Dimensional Robo' in the soul for this unit to gain +1 critical. This unit must be Legion in order for the +1 critical to gain effect. It is really deadly especially with the right timing, you could really end the game against your opponent.

The critical of 'Great Daiyusha' and 'Great Daikaiser' does not combine together in terms of damage, but it will work as an ability. Don't forget that only the main unit will deal the damage and not both units since critical does not combined together during Legion. It is a shame though since this card could put a huge amount of pressure against your opponent. Then again, if both critical skills combined, it will become one OP unit. The card text does say Legion mate and not Legion, since Legion mate will be 'Great Daiyusha' so this will mostly explained everything.

During the battle phase, if you manage to drive check a grade 3 unit, by paying one counterblast, you can retire one unit on the guard zone and if its a perfect guard it nullify the effect. This is the same as 'Daikaiser' but instead of one turn use only, this ability can be constantly used and constantly hitting two damage if you have manage to full the requirements.


'Great Daiyusha', the good old unit for 'Daiyusha'. Also it is act as one of the main unit for 'Great Daikaiser' Legion. Of course since 'Dimensional Robo' do not have a Limit Break enabler which I wish they have one for the extra pressure, you will need to take four damage for both 'Great Daiyusha' and 'Daikaiser' to take in effect. 

During your turn, when you have three or more 'Dimensional Robo' in soul, this unit gains 2k power and also +1 critical. The extra bonus if you have 'Daiyusha' in soul, this unit gains another extra 2k bonus so having a grand total of 4k power added on. Looking how 'Dimensional Robo' have changed over these years, getting three 'Dimensional Robo' in soul is a simple job without the need of 'Goyusha'. I did not like 'Goyusha' because it uses enormous of hand and field. You just do not want to be defenseless against your opponent even if you want the upper hand, it can cost you.

'Daibarret' puts some pressure against your opponent because not only it makes your 'Dimensional Robo' gains 4k power, but if it hits, you get to retire a unit. You will need to pay one counterblast for this ability to occur as well as moving it to soul. This is actually great for 'Great Daikaiser' legion and also 'Great Daiyusha' since both of these units rely on the number of units in soul to gain their deadliest abilities. 





'Daiyusha' and I still love this card especially when the skill on requires 14k or more and it gains +1 critical. Now gaining 4k power is pretty much really easy and you do not have to use cards like 'Cosmo Break' for the power bonus. I don't know about you but I will still use 'Daiyusha' since there are some cards that still work extremely well with it. Well I guess some old cards will still work since this card have been out since Season 1. 






Well, it seems 'Gocannon' can be really useful since we have two vanguard instead of one. This can increase the speed of 'Great Daikaiser' Legion instead of waiting for four damage and nobody wants to take that much damage if they are performing Legion. It is a huge risks. You will need to move this card and another 'Dimensional Robo' unit for 'Daiyusha' to gain an extra critical as well as increasing the number of units in soul. This card can become quite handy as you can move 'Daiyusha' to soul to power up 'Great Daiyusha'. 






Lets not forget the deck beaters who can do some damage to your opponent. These beaters can really make your opponent guard during the early game, but it can also mean they could be defenseless when it comes to 'Great Daikasier' Legion mighty skill. But in fact there are not many options for 'Dimensional Robo' to add to deck without a purpose of the card and why it is in the deck. 





 Deck Recipe


Grade 0x17
 x1 Dimensional Robo, Daimagnum (First Vanguard)
x4 Dimensional Robo, Daibattles (Critical)
x4 Justice Cobalt (Critical)
x4 Dimensional Robo, Daicrane (Draw)
x4 Dimensional Robo, Gorescue (Heal)

Grade 1 x13
x4 Dimensional Robo, Daitiger (10k Beater)
x3 Dimensional Robo, Daimariner
x2 Dimensional Robo, Daishield (PG)
x2 Metalborg, Bri Knuckle (QW)

x2 Dimensional Robo, Gocannon

Grade 2 x10
x4 Dimensional Robo, Daidragon (12k Vanilla)
x4 Dimensional Robo, Daibarrett (Promo)
x2 Dimensional Robo, Daifighter (10k Vanilla)

Grade 3 x10
x4 True Ultimate Dimensional Robo, Great Daikaiser (Legion)
x4 Ultimate Dimensional Robo, Great Daiyusha (Mate)
x2 Super Dimensional Robo, Daiyusha


Wednesday, 19 November 2014

New sentinels

Mediator, Amenosagiri


[CONT]: Sentinel (You may only have up to four cards with "[CONT]: Sentinel" in a deck)

[AUTO]:[Choose a card from your hand, and discard it] When this unit is placed on (GC) from your hand, you may pay the cost. If you do, choose one of your vanguard that is being attacked, and that unit cannot be hit until end of that battle, and if you have a card named "Mediator, Amenosagiri" in your drop zone, choose up to one card in your damage zone, and turn it face up.


Lady Cyclone


[CONT]: Sentinel (You may only have up to four cards with "[CONT]: Sentinel" in a deck)

[AUTO]:
[Choose a card from your hand, and discard it] When this unit is placed on (GC) from your hand, you may pay the cost. If you do, choose one of your vanguard that is being attacked, and that unit cannot be hit until end of that battle, and if you have a card named "Lady Cyclone" in your drop zone, choose up to one card in your damage zone, and turn it face up.

Steam Maiden, Alulim


[CONT]: Sentinel (You may only have up to four cards with "[CONT]: Sentinel" in a deck)

[AUTO]:[Choose a card from your hand, and discard it] When this unit is placed on (GC) from your hand, you may pay the cost. If you do, choose one of your vanguard that is being attacked, and that unit cannot be hit until end of that battle, and if you have a card named "Steam Maiden, Alulim" in your drop zone, choose up to one card in your damage zone, and turn it face up.




Quite a lot of restrictions from these new sentinels, I don't know if they are PG or not. A PG can protect the RG and VG and also it can be called to the guard zone anywhere, but this sentinel have to be called from hand and only protect vanguard. Well these days no one uses PG on their RGs so I guess protecting the VG using these cards are nothing. Apart from the restrictions, on the bright side you get to unflip cards from the damage zone which is great and do not have to focus on unflipper all the time.


No wonder why PG was in a TD deck, I thought Bushi was being generous but it seems you get better sentinels in booster pack. Well Bushi already have been generous with TDs and placing two copies instead one so I can buy two TDs for my based deck. 

Tuesday, 18 November 2014

G-BT01 Twilight Arrow Dragon

 Twilight Arrow Dragon 


[AUTO](RC) Generation Break 1 (This ability is active if you have one or more face up G Units on your (VC) and/or G Zone):[Counter Blast (1)] When this unit attacks a vanguard, if this unit is boosted, you may pay the cost. If you do, choose one of your opponent's grade 2 or less rear-guards, and retire it.





In my opinion removing pressure isn't good. I guess this unit is Generation Break 1 which is useful during the mid games especially when your opponent have five damage, so pressuring won't be needed. Still to wait for Generation Break will take quite a while for these skills to use.


G-TD02 Aura Shooter Dragon

Aura Shooter Dragon 


[AUTO](VC) Generation Break 1 (This ability is active if you have one or more face up G Units on your (VC) and/or G Zone):When this unit attacks a vanguard, this unit gets [Power]+6000 until end of that battle.

[AUTO]:
[Counter Blast (2)] When this unit is placed on (VC), you may pay the cost. If you do, search your deck for up to one grade 2 or greater card, call it to (RC), and shuffle your deck.





Quite a generic unit but don't forget this is from a TD and not a BT. If it's from a BT I will say why... but I guess TDs do not get all the power units even though this card is quite power. This card reminds me of 'Soul Saver' maybe because of the color of the design.


Monday, 17 November 2014

G-BT01 Interdimensional Dragon, Chronos Command Dragon

Interdimensional Dragon, Chronos Command Dragon 


*Stride (Release it when both you and your opponent have a grade 3 or greater vanguard!)-Stride step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard it] Stride this face down card on your (VC).

[AUTO](VC):
[Counter Blast (2) & Soul Blast (1) & Choose a card from your hand, and discard it] When this unit's attack hits a vanguard, you may pay the cost. If you do, your opponent puts all of his or her rear-guards on the bottom of his or her deck in any order.*



This is actually a lot of pressure for one unit, but I guess it is only useful when they have a full field. You do not want to waste this card when they only a few rear guards. There are a lot of soul blasting units for 'Gear Chronicle' so I wonder if there are any soul chargers to fill that problem. It be difficult to have them all in one deck. This cost is not too hard to pay but there is a lot of cost to it because of the huge ability that need to be pull.


Thursday, 13 November 2014

G-BT01 Mecha Battler, Zaxander

Mecha Battler, Zaxander 


*[AUTO](RC) Generation Break 1 (This ability is active if you have one or more face up G Units on your (VC) and/or G Zone):When this unit [Stand] due to an effect from one of your cards, this unit gets [Power]+5000 until end of turn.*







Look like 'Mecha Battler' are getting better each time with these standing ability and powering up. Who needs stands now in this deck once it is officially released. I think Mecha Battler has become the new Beast Deity but hopefully more support are coming soon.