Wednesday, 22 October 2014

Amon's Leader, Astaroth Legion Promo

Amon's Leader, Astaroth


*[ACT](VC): Legion 21000 "Demon World Marquis, Amon" (If your opponent's vanguard is grade 3 or greater, this unit may return four cards from your drop zone into your deck once, search your deck for the specified card, and Legion)

[CONT](VC):If this unit is Legion, this unit gets
[Critical]+1 for each ten cards in your soul.


[AUTO](VC):When your opponent's rear-guard is put into the drop zone due to an effect from one of your cards, if you have another unit in your middle column with "Amon" in its card name, Soul Charge (3). This ability cannot be used for the rest of that turn.*



Dark Irregulars second Legion finally! and about time. This card makes me want to run a retiring soul charge deck instead of just soul charging, so I can increase the number of cards in the soul much quicker. Getting 20 cards in soul will be a much more challenge since it will constantly gain 2 critical but also leave me with decking out. I guess I'll still with 10 cards in soul to reduce decking out. Look like the 'Amons' will be back in action after their long slumber.


Monday, 20 October 2014

Generation G Dragonic Overlord "The X"

Dragonic Overlord "The X"


*[ACT](VC): Legion 22000 "Dragonic Overlord the End" (If your opponent's vanguard is grade 3 or greater, this unit may return four cards from your drop zone into your deck once, search your deck for the specified card, and Legion)

[AUTO](VC):When this unit Legion, search your deck for up to one card with the same name as a unit in your
(VC), reveal it to your opponent, put it into your hand, and shuffle your deck.

[AUTO](VC):
[Counter Blast (1) & Choose a card named "Dragonic Overlord "The X"" from your hand, and discard it] At the end of the battle that this unit attacked, if the attack did not hit during that battle, you may pay the cost. If you do, choose up to two of your opponent's rear-guards, and retire them.*



Dragonic Overlord The End Legion is not a promo HOORAY!, I think this is the only card which is not a promo so far. Usually all the special Legion are promo which is annoying. To say that having two abilities on the vanguard is very deadly one is The End which restands and the other is retiring two unit. That is only if you have two of the card in your hand to activate this Legion unit and searching for a unit is not hard.


Friday, 17 October 2014

G-TD Rainbow Guardian

Rainbow Guardian 


*[CONT]: Sentinel (You may only have up to four cards with "[CONT]: Sentinel" in a deck)

[AUTO]:
[Choose a card from your hand, and discard it] When this unit is placed on (GC), you may pay the cost. If you do, choose one of your units that is being attacked, and that unit cannot be hit until end of that battle.*





TDs just getting better and better, first its first vanguard and now you can get 'Sentinels', I am glad that Bushiroad is being generous. Well hopefully I can just buy 4 TDs to make one deck, then I only need to get extra cards like triggers which will not cost much. Not worried about the grade 3 hopefully I can make it useful, if not then I will need to find some grade 3s.


Thursday, 16 October 2014

Limit Break Enabler decks.


Don't misunderstand I am not posting every decks just by adding a Limit Break enabler to the deck or it will take decades and I know I will have more ideas than before. I am posting the finest deck that I think they are capable against Legion before anymore Limit Break enablers get released during the G series. Just to mention most of them have changed during the old build and not just changing one card or it feel pointless if that happens. Well maybe only a few decks on changed with one card because it is pretty good themselves. Do not ask for every deck because most of them are just the need to change one card.

Although I only make the decks if you ask nicely, but mostly there are no need if I only need to change one card. Some decks I've excluded having a Limit Break enabler because the result is the same you still need four damage to use counterblasts. So far my Limit Break Kagero deck does not need any Limit Break enablers because I need to use counterblasts and plus adding a few cards together makes it good enough, I don't really need LB enabler in my deck if I am going to take four damage anyway.




Aqua Force 

(Maelstrom R) 

Deck Recipe


Grade 0x17
x1 Blue Storm Cadet, Marios (First Vanguard)
x4 Blue Storm Battle Princess, Doria (Draw)
x4 Angler Soldier of the Blue Storm Fleet (Stand)
x4 Pyroxene Beam Blue Dragon Soldier (Stand)
x4 Blue Storm Soldier, Kitchen Sailor (Heal)

Grade 1 x14
x4 Blue Storm Battle Princess, Crysta Elizabeth (PG)
x4 Blue Storm Marine General, Hermes (10k Beater)
x4 Shortfin Mako Soldier of Blue Storm Armada (LB Enabler)
x2 Light Signals Penguin Soldier

Grade 2 x11
x4 Blue Storm Marine General, Gregorios (12k Beater)
x4 Tidal Assault
x3 Storm Rider, Basil 

Grade 3 x8
x4 Blue Storm Karma Dragon, Maelstrom "Яeverse" (Cross Ride)
x2 Blue Storm Dragon, Maelstrom
x2 Storm Rider, Diamantes




Royal Paladin 

(Ashlei R) 

Deck Recipe


Grade 0x17
x1 Desire Jewel Knight, Heloise (First Vanguard)
x4 Blazing Jewel Knight, Rachelle (Critical)
x4 Jewel Knight, Noble Stinger (Critical)
x4 Devoting Jewel Knight, Tabitha (Draw)
x4 Ardent Jewel Knight, Polli (Heal)

Grade 1 x14
x4 Flashing Jewel Knight, Iseult (PG)
x4 Stinging Jewel Knight, Shellie (12k Beater)
x3 Jewel Knight, Sabalmy (LB Enabler)
x3 Jewel Knight, Prizmy

Grade 2 x11
x4 Fellowship Jewel Knight, Tracie (12k Beater)
x4 Linking Jewel Knight, Tilda
x3 Banding Jewel Knight, Miranda

Grade 3 x8
x4 Pure Heart Jewel Knight, Ashlei (Break Ride)
x4 Broken Heart Jewel Knight, Ashlei "Яeverse" (Cross Ride)




Narukami 

(Gauntlet Buster Dragon) 

Deck Recipe


Grade 0x17
x1 Ambush Dragon Eradicator, Linchu (First Vanguard)
x4 Eradicator, Yellow Gem Carbuncle (Critical)
x3 Sacred Spear Eradicator, Pollux (Critical)
x3 Eradicator, Dragon Mage (Draw)
x2 Eradicator, Blue Gem Carbuncle (Draw)
x4 Worm Toxin Eradicator, Seiobo (Heal)

Grade 1 x14
x4 Eradicator Wyvern Guard, Guld (PG)
x4 Eradicator, Egg Helm Dracokid (LB Enabler)
x4 Steel-blooded Eradicator, Shuki
x2 Rising Phoenix

Grade 2 x11
x4 Fiendish Sword Eradicator, Cho-Ou
x4 Double Gun Eradicator, Hakusho
x3 Eradicator, Lorentz Force Dragon

Grade 3 x8
x4 Eradicator, Ignition Dragon (Break Ride)
x4 Eradicator, Gauntlet Buster Dragon




Gold Paladin 

(Gancelot Zenith) 

Deck Recipe


Grade 0x17
x1 Spring Breeze Messenger (First Vanguard)
x4 Liberator of Hope, Epona (Critical)
x4 Liberator of Ambition, Asus (Critical)
x4 Armed Liberator, Gwydion (Draw)

x4 Liberator of Holy Tree, Elkia (Heal)

Grade 1 x14
x4 Shine Formation Liberator, Eldol (PG)
x4 Liberator, Bright Bicorn (LB Enabler)
x3 Little Liberator, Marron (10k Beater)
x3 Liberator, Holy Acolyte (10k Beater)

Grade 2 x11
x4 Liberator of Royalty, Phallon (12k Beater)
x4 Liberator, Holy Wizard (12k Beater)
x3 Liberator of Oath, Aglovale

Grade 3 x8
x4 Solitary Liberator, Gancelot (Break Ride)
x4 Liberator of Bonds, Gancelot Zenith (Cross Ride)




Link Joker 

(Chaos Break Dragon) 

Deck Recipe


Grade 0x17
x1 Star-vader, Dust Tail Unicorn (First Vanguard)
x4 Star-vader, Meteor Liger (Critical)
x4 Star-vader, Apollo Nail Dragon (Critical)
x4 Star-vader, Jeiratail (Draw)
x4 Star-vader, Stellar Garage (Heal)

Grade 1 x14
x4 Barrier Star-vader, Promethium (PG)
x4 Eclipse Star-vader, Charcoal (LB Enabler)
x4 Star-vader, Bolt Line
x2 Prison Gate Star-vader, Palladium

Grade 2 x11
x4 Unrivaled Star-vader, Radon (12k Beater)
x4 Companion Star Star-vader, Photon
x3 Star-vader, Colony Maker

Grade 3 x8
x4 Star-vader, Infinite Zero Dragon (Break Ride)
x4 Star-vader, Chaos Breaker Dragon




Granblue 

(Nightsnow) 

Deck Recipe


Grade 0x17
x1 Peter the Ghostie (First Vanguard)
x4 Rough Seas Banshee (Critical)
x4 Knight Spirit (Critical)
x4 Gunshot of Sorrow, Nightflare (Draw)

x4 Rick the Ghostie (Heal)

Grade 1 x14
x4 Gust Jinn (PG)
x4 Brutal Shade (LB Enabler)
x3 Samurai Spirit
x3 Sea Strolling Banshee

Grade 2 x11
x4 Dragon Corrode, Corrupt Dragon
x4 Ruin Shade
x3 Deadly Spirit

Grade 3 x8
x4 Lord of the Seven Seas, Nightmist (Break Ride)
x4 Drift Ice Swordsman, Nightsnow




Tachikaze 

(TyrannoLegend) 

Deck Recipe


Grade 0x17
x1 Ancient Dragon, Baby Rex (First Vanguard)
x4 Ancient Dragon, Dinodile (Critical)
x2 Ancient Dragon Fire Priestess (Critical)
x4 Cannon Fire Dragon, Sledge Ankylo (Draw)
x2 Ancient Dragon, Titanocargo (Draw)
x4 Ancient Dragon, Ornithhealer (Heal)

Grade 1 x14
x4 Ancient Dragon, Paraswall (PG)
x4 Ancient Dragon, Tyrannoblaze (LB Enabler)
x4 Ancient Dragon, Iguanogorg
x2 Ancient Dragon, Gioconda

Grade 2 x11
x4 Ancient Dragon, Beamankylo (12k Beater)
x4 Ancient Dragon, Tyrannobite
x3 Ancient Dragon, Dinocrowd

Grade 3 x8
x4 Ancient Dragon, Spinodriver (Break Ride)
x4 Ancient Dragon, Tyrannolegend


Generation Stride Starlight Hedgehog

Starlight Hedgehog


[AUTO]:When this unit is placed on (VC) or (RC), choose another of your rear-guards, and until end of turn, that unit gets "[AUTO](RC):When this unit [Stand] due to an effect from one of your cards, draw a card, choose a card from your damage zone, and turn it face up. This ability cannot be used for the rest of that turn.".






I thought I would never see a card again that works on the vanguard or the rear guard. I am glad that these are back and with a pretty useful effect too. Not only you can draw a card, but you can also unflip a damage. I think this card will be useful in 'Asura' or 'Blau' deck at the moment but we have to wait for the rest of the cards and see.


Wednesday, 15 October 2014

Royal Paladin (Vanguard of the King of Knights, Ezer) Deck Profile


The two units that will help 'Royal Paladin'. So far apart from 'Seekers' building a competitive normal 'Royal Paladin' is still quite hard because this unit requires the copy of the vanguard units. It would be better if 'Alfred' actually got decent support like 10k or 12k beater instead of just supporting the 'Blasters', now that will actually makes it easier than finding units which will fit for the deck. I focus mainly on calling since that what 'Royal Paladin' do the most. I decided to use an old format for 'Royal Paladin' mainly because it's those cards that work well the most.


This unit is amazing, you can call three units in one turn without the need of any counterblasts unlike 'King of Knights, Alfred'. Since 'King of Knights, Alfred' is a vanguard unit that can call a unit with three counterblasts so combine with 'Ezer' you can up to four units to the field. Pretty much you do not need to use your hand to call anything, but you will need to get the same copy for discarding. 

You will need to pay two soul blasts so this unit can call, one grade 0, grade 1, grade 2 onto the rear guard. Of course I will try avoiding calling grade 0 unless it is not a trigger. You do not want to reduce triggers in your deck or else it can cost you. Well there may be some exception to triggers like 'Margal' which builds up the soul, so you can use it for soul blasting.

When this unit is Legion, you will not allow any boosting behind the vanguard, so it will be useful that if you place grade 1s that you will not need to boost with behind this vanguard, so you are not wasting precious boosters and also wasting cards. For me I do not like replacing cards except for grade 2s because I can use them for intercept and then call a new unit. The grade 1 boosters must be very specific so no room can be wasted. 


I never thought that I will be using this card again. This brings back the good old memory when this card was really powerful, but now this card is nothing. This tells me that Cardfight Vanguard have majorly changed over these years and it keeps changing. Hopefully these cards will be remember like it is now, with Legion units side by side.

Anyway combined with Legion we will have a strong Legion beater, constant 31k making your opponent the need of guarding with bigger shields or they could use sentinels but only four sentinels are allowed so it won't last very long. Plus you can use two vanguard ability on the vanguard circle which is an nice ability indeed. 


'Lian' isn't the only unit that can help build up Legion at a fast pace as well as getting the same copy to your hand. We also have this card 'Ambrosius' a card that is similar to 'Lian' but instead of resting you move this to soul. Although I do hope that this unit have the exact same ability as 'Lian' because it makes it easier. 

I guess as long as this card builds up the soul and set up Legion, its all it need. For a normal 'Royal Paladin' deck first vanguard choices are lacking, but for Legion this card is all you needed. What more can you choose anyway apart from the grade 3 searcher which is release as a promo unit.


It's been a long time that I have last used 'Toypugal' in the deck and I thought I will never get a chance to use this card until Legion. The vanguard is consisted of two grade 3 which can easily trigger this card to a 9k beater. I know 9k beater may not be much, but for a certain unit 9k beater are very useful. 

It seems this card was useful in the past and it is useful for the future, and it is not hard calling this unit to the rear guards. 'Royal Paladin' have always favored 'High Beast' units and since 'Toypugal' is a 'High Beast' unit then it will be very easy calling it from deck. 


'Tranquil Unicorn' a unit that is used for 'Seekers' but the ability is not 'Seeker' specific which means you can use this unit in any deck. This unit also have an extra bonus ability which is a 'High Beast' unit which is very useful when I use 'Akane' and call this behind the vanguard because the vanguard won't be getting any boosting bonus.







Behold our pet trainer who will call most of our grade 1 units 'Akane'. This 8k beater may not be enough on her own but adding 'Toypugal' 9k booster it changes the difference, so it can hit 16k vanguard easily. Although I will still attack the vanguard with this unit first, your opponent will need to guard with a 10k shield then instead of 5k because it is a 17k beater now not 15k. 

This unit works on the vanguard or the rear guard but you will need to pay two counterblasts to use this card ability. I prefer to have an instant caller rather than having 'Battle Flag Knight, Constance' which is a unit that only activate when it hits a vanguard. The only difference between these two cards is that one is 8k beater and one is 9k beater, but base power aren't always everything. It's all about the ability of the cards and to see which one fits.





 Deck Recipe


Grade 0x17
 x1 Starting Legend, Ambrosius (First Vanguard)
x4 Alabaster Owl (Critical)
x4 Bringer of Good Luck, Epona (Critical)
x4 Margal (Draw)
x4 Yggdrasil Maiden, Elaine (Heal)

Grade 1 x13
x4 Flash Shield, Iseult (PG)
x4 Lake Maiden, Lien
x3 Toypugal
x2 Seeker, Tranquil Unicorn

Grade 2 x11
x4 Knight of Silence, Gallatin (10k Beater)
x3 Contract Seeker, Menprius
x3 Provocation Seeker, Blumenthal
x2 High Dog Breeder, Akane 

Grade 3 x8
x4 King of Knights, Alfred (Mate)
x4 Vanguard of the King of Knights, Ezer (Legion)


Generation Stride Bravogal Seeker

 Bravogal Seeker


*[AUTO](RC):[Retire this unit] When an attack hits a vanguard during the battle that this unit boosted a unit with "Seeker" in its card name, you may pay the cost. If you do, search your deck for up to one card with "Seeker" in its card name, call it to (RC) as [Rest], and shuffle your deck.*







Barcgal Liberator version but better, well in fact to be more precise this card is the grade 1 version of 'Seeker, Bucephalus' except this unit has the ability of calling 'Seekers' instead of grade 1 units. I would recommend to use this card if you have any room in your deck because for my grade 1 'Seekers', it is quite full and I don't want to ruin it. I guess if you make sacrifice you gain something better.